Perks

Perks are a form of power provided by the various foci, titles or unique circumstances that give the holder some ability or passive effect. Most perks are obtained by reaching a certain milestone in a focus (e.g every 15 levels in class) or a special achievement for a title or similar. Perks from the respective foci can be quite diverse offering unique additions to any power set or simply adding even more power, furthermore they will often be thematically fitting to their respective focus and are influenced (to varying degrees) by their holders achievements.

Types of Perks

Class


 * Perk choices are reflections of your Feats, Titles, and Previous Build Selections.
 * New Perk gained every 15 levels.
 * Class Defining Perk: at level 90 (and every 1st perk after gaining a new Class Evolution), a class gains what sets the stage for what the class will structure itself as. This is also where class Focus Influence starts to affect the user for better or worse.
 * Attunement
 * 36 Perks total available.

Cultivation


 * Perks are given at set Stages starting at Early Foundation.
 * Perks are then able to be changed and/or upgraded at the same stages when leveling the secondary path. Typically this results in stat percentages being added.
 * Aspect
 * 24 Perks total available.

Skill


 * Starting at Tier 7, Skills will give Perks based on the new skill.
 * 36 Perks total available.



Bond


 * Awakened Objects


 * Contract
 * There are two types of contracts, a bond contract and a blood contract.
 * Bond contract will establish a bond between the monster and the character, a portion of the character's Essence will flow to the monster and allow it to grow stronger. They will gain some benefits, knowing where each other is, speaking mind to mind. But there is nothing else. The monster would grow in the way it already is, simply growing stronger. They would be companions.
 * Blood contract is different, it makes a greater connection between the partners. The monster will lose who they are and become something more. The connection between the holder and the monster will be stronger, and both will benefit from it in the long run by gaining contract perks as the bond deepens.

Unique


 * Eternal Hunter, Unyielding, etc

Title


 * A perk given as a reward for achieving certain titles.
 * IE: Monster Bane, Ideal Titles, One Man Army, Crucibles, Butcher Titles, etc.

Bonus


 * A perk granted by certain triggers such as other perks.

Class=Class Perks


 * -|Cultivation=Cultivation Perks


 * -|Skills=Skill Perks


 * -|Bonds=Bond Perks


 * -|Unique=


 * -|Title=