Cultivation

Core Definition
Cultivation as a path is a way of reinforcing a person’s body and spirit. Each path has a unique style and unique breathing forms, along with three techniques which can be evolved. The power of a path depends on the path and its rarity. Climbing through the Cultivation stages requires Essence.

Cultivation Energy Source

 * Qi

Cultivation Availability

 * Each Character starts with 1 Cultivation Path
 * Paths are gained by purchasing them from the Shop or by utilizing path stones containing the path of another user's non-aspected path.
 * Once reaching Peak Lord, you may add a second path which must fit the aspect (if you have one) and ideals of the first path. The second path can never be equal or more in stage to the first path.
 * You will always have 3 techniques per path.
 * You can have a maximum of two aspects; the first can be obtained whenever, as long as your body can withstand the power of the aspect, while the second can only be obtained after Early Ascended.

Cultivation Advancement

 * Cultivation requires essence in order to advance and other than that in order to advance into realms there are certain bits of inspiration which are requires as outlined below.


 * Mortal/Foundation -technique proficiency
 * Lord - Cycling at least 3 times during progression
 * Monarch - Modifying techniques on your own
 * Heavenly - Forging your conduits
 * Immortal - Body Reinforcement

Tiers of Power
Cultivation gains 1 Tier of Power for each realm you've advanced into
 * Tiers of Power cap at 9. Your tier is always determined by your first path.

Cultivation Rarity

 * Rarity is determined by the quality and complexity of a path's techniques and will be a factor to the quality of the perks received.

Known Cultivation Information
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 * -|Aspects=


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 * -|Titles=